Authority,
Legitimacy, and Voice:
Defining
Steampunk
by
Alexander Kraft
Right
now, there is a war being waged. It is a war for identity,
it is a war for belonging, it is a war to define a word.
That word is “steampunk”, and the outcome will shape the
lives and lifestyles of hundreds of men and women. The unlikely
battleground is an unassuming online discussion forum. Though
not much to look at, in its archives cultural history is
being made, and we are on the ground floor to watch it. Brass
Goggles opened to the public on the 23 rd of February,
2007. Special interest forums come and go all the time, but
this one seems to have unusual appeal. Within a week, the
forum had over 100 members. As of this writing, March 16th
, there are almost 400, with an overall average registration
of 10 per day. (Update: there are now over 1200 – August
'07) Originally a literary genre in the '80s comprised of
a handful of books written by an even smaller number of authors, “steampunk” and
its themes of Victoriana, anachronism and technology seem to
have struck a chord with an unusual number of people. As this
fledgling community becomes a bona fide subculture, its participants
have begun to struggle to define a subcultural ideology in an
attempt to gain the status and legitimacy they seek in subcultural
identification.
In “Goth: Identity, Style, and Subculture”, Paul Hodkinson defines
a substantive subculture as a group matching four criteria: first,
'consistent distinctiveness': “a set of shared tastes or values
which is distinctive from other groups and reasonably consistent”.
Second is 'identity': “a clear and sustained subjective sense
of group identity”. Third is 'commitment': “concentrated and
continuous practical involvement among participants”. The final
defining, substantive factor defining a group as a “subculture” is
'autonomy': where “a good proportion of the productive or organizational
activities which underpin it are liable to be undertaken by and
for enthusiasts”. (30-32) Within a month, the Brassgoggles community
has met, or is rapidly meeting, those criteria.
The
battle to define a subcultural ideology began early. On the
first day the forum was open to the public, a thread entitled “Steampunk
as Subculture” was started by “kiskolou”, a high school student.
Though perhaps a bit optimistic considering the youth of the
community, it was portentous, and set off a debate that still
continues, spread across multiple threads in most sections of
the board. Concentrated in this thread and another, “Steampunk
isn't Punk...”, would-be steampunk 'big men' are discussing whether
the steampunk community qualifies (or will) as a subculture,
whether this would be a desirable state of affairs, and what
the definition of “steampunk” even is.
Of course, the reality of the matter is that steampunk doesn't
need people on a forum to define it. It already has a perfectly
serviceable definition. According to the official website of
Tim Powers (one of the original steampunk authors), the term
was coined in a 1987 letter to Locus Magazine by K. W. Jeter,
a science fiction writer, to describe the particular flavor of
Victorian-era science fiction he was writing.
Dear Locus,
Enclosed
is a copy of my 1979 novel Morlock Night ; I'd appreciate
your being so good as to route it Faren Miller, as it's
a prime piece of evidence in the great debate as to who
in "the Powers/Blaylock/Jeter fantasy triumvirate" was
writing in the "gonzo-historical manner" first. Though
of course, I did find her review in the March Locus to
be quite flattering.
Personally,
I think Victorian fantasies are going to be the next big
thing, as long as we can come up with a fitting collective
term for Powers, Blaylock and myself. Something based on
the appropriate technology of the era; like "steampunks," perhaps
...
As
implied in the letter, he was one of three writers identified
as writing steampunk at that time. Later, other writers,
particularly those working in the “cyberpunk” genre (the name of which “steampunk” was
implicitly referencing) worked within steampunk, and some stories
written as early as the mid-1970's were retroactively included
as influential works. It was, at its heart, modern science fiction,
dealing with modern themes, transplanted to Jules Verne and H.G.
Wells' Victorian 1800's.
Yet
many members of the forum feel a need to redefine it, even
when arguing against its attaining subcultural status. “Tinkergirl”,
the site administrator, has her definition permanently at the
head of the board: a multi-paragraph treatise and bulleted list
which includes “fiction actually written in Victorian era...
Neo-Victoriania - A Japanese originated alternative where the
aim is to recreate certain Victorian aspects of life using modern
tools and ways... [and] the series of works of Jules Verne...”.
In the thread “steampunk isn't punk”, a member identified as “V.P.”, a musician, ironically insists that “like it or not[,
s]teampunk already has a definition. I mean the genre isn't exactly
new... There is no need to redefine it,” and then proceeds to
define the genre exclusively as “VICTORIAN ANACHRONISM”, in large
red letters. “Cory”, another member, rails against what he perceives
as the creeping influence of “DIY punk elitism”, certain that
the theme of do-it-yourself ingenuity never was a part of the
literature, and dismayed at the high regard tinkerers receive
in the community. In a larger sense, it is argued whether doing
computer casemods are steampunk, whether certain outfits are
steampunk, and whether certain music is steampunk. A steampunk
ideology, or “consistent distinctiveness” is being established,
which fundamentally can not have anything to do with a shortlived
sci-fi subgenre.
The
growing subculture's search to define itself is wholly linked
with a search to define its focus, steampunk. Unfortunately,
it cannot be defined, as it already has a definition. It
must be redefined. It's okay to redefine it, but it doesn't
inherently encompass Jules Verne or H.G. Wells or Edisonade
fantasy. "Steampunk",
as it was originally coined, simply did not refer to those works.
Certainly, there is a direct relationship, influence, and lineage
between the two genres, much as there is one between blues in
the 1920's and punk rock in the late 1970's. Can one call 1920's
bluesmen punk rock? Undoubtedly so, and there is a strong argument
to be made, but it implies necessarily a redefinition of the
term to include values, aesthetics, etc. not explicitly a part
of the actual genre/social movement the term was coined to describe.
Once you're redefining the term to include values it didn't originally
imply, you've opened the discussion floodgates for any number
of redefinitions.
It
is somewhat misleading to talk about “the growing subculture” searching
to define itself or “the community” having needs or desires.
While one can convincingly argue that the community is an emergent
consciousness of its own with thoughts and desires, fundamentally
it is comprised of individuals. The search for an identity is
what leads people to subculture in the first place. People marginalized
by the larger culture look for a theater in which they can attain
the high social status and acceptance denied them elsewhere.
It makes sense that upon finding this theater and seeing its
embryonic state, they would try to define it in ways that spoke
most to the needs they were trying to fill by their affiliation
with it.
It
seems natural that as participants build an ideology, individuals
would push for the inclusion of values that would facilitate
the increase of their social status within the group. Many,
if not most, of the members of the forum have expressed a feeling
that they were “the only one” who was interested in what they
were interested in, or thought the way they did. Upon discovery
of the steampunk community, they say, they were filled with relief
that there were others like them. This is a common sentiment
among subcultural participants. A previously disparate set of
interests, values, and beliefs suddenly appear to synthesize
a cohesive ideology, and, lucky day! It's even given a name:
Steampunk. Bonding over this newfound shared ideology, one can
imagine, someone points out that something or other “is steampunk”,
meaning, of course, complements their unique set of interests,
values, and beliefs. Someone else sees it and insists that the
item in question certainly “is not steampunk”, of course meaning
the same thing. From this, conflict arises as each participant
tries to mold the definition of steampunk to something that matches
the set of things they do or value, creating a social environment
in which their actions and values increase status.
Interestingly,
this does not always appear to be the case at first glance.
It is instructive to examine a particular item of contention:
the inclusion of the aforementioned “punk D.I.Y.
ethic”. As demonstrated previously, Steampunk has outgrown its
original clothes as a literary genre. As such, it is meaningless
for the purposes of this paper to examine whether the “punk D.I.Y.
ethic” was an important part of the original body of work. However,
a brief survey of the threads in which the culturemaking of steampunk
is being discussed demonstrates how crucial the theme is in the
current community.
One of the stated core values of the Punk Rock movement of the
70's and '80's was ingenuity and self-reliance, embodied in the
slogan D.I.Y, standing for Do It Yourself. The Punks (ostensibly)
made their own clothes, taught themselves to play musical instruments,
recorded their own music, and generally tried to remain as self-sufficient
as possible to avoid participating in what they perceived as
an inherently flawed, corrupt 'system', the dominant culture.
Anti-consumerist to the point of fanaticism, they sought a sense
of connection with the artifacts they interacted with that they
felt could only be achieved by creating or personalizing them
themselves. Some in the burgeoning steampunk movement question
whether when they received part of their moniker (extremely)
secondhand from the Punk movement, they also received this portion
of the ideology.
Tinkering,
building, and modifying the artifacts and surroundings one
interacts with to reflect a more “steampunk” aesthetic are
common, visible activities in the current steampunk scene. A
search for items tagged “steampunk” on Technocrati, a blog-specific
search engine, returns mostly hits for original steampunk art,
products, and, overwhelmingly, D.I.Y. inventions or mods of some
description. The brassgoggles forum itself is attached to “Tinkergirl”'s
steampunk blog, in which original D.I.Y. projects of this type
outnumber other items immeasurably. Currently, completing an
impressive D.I.Y. project, or taking part in actual steam engineering
in some capacity is the most effective way of garnering status.
One prominent forum member and D.I.Y.er, “Datamancer” reasons
that this is because the interest in steampunk is “a reaction
to the utter soullessness and disposability of modern tech.” (Aether
Emporium) Jake elaborates, calling it “ the Personal Industrial
Revolution. The 19th Century”, he claims, “was really the last
era in which a high school graduate had been given the complete
set of scientific and mathematical concepts to fully understand
the technology of the age.” (Aether Emporium) It would seem they
has a point. Many participants who do not tinker or build, such
as “fmra”, agree with them. There is a strong contingent, however,
who do not. Paradoxically, one of the most outspoken dissenters
is the aforementioned “V.P.”. “VP” is another of
the community's leaders, with a status roughly equal to “Datamancer”'s.
Crucially, however, this status is the result of his being one
of a very few self-identified steampunk musicians. Though his
self-produced D.I.Y. music has garnered him his acclaim in the
scene, he vehemently argues against the inclusions of the values
that facilitated it. How can this be?
In itself, the act of defining the ideology builds status. Being
a part of the dialog, more specifically, being seen and remembered
as being part of the dialog builds status. While the Hipsters,
Mods and Skinheads Dick Hebdige describes in Subculture: The
Meaning of Style could unselfconsciously declare their originality
and follow their earnest ideologies, ever since Punk postmodern
self-awareness and irony is part and parcel of the subcultural
experience. If there are earnest followers of goth or emo, unquestioningly
confident in the naturalness and inviolability of their respective
ideologies, there can be none in steampunk. It is too new, it
has no defined ideology, and perhaps most importantly, it is
a fundamentally postmodern construct. It is a reinterpretation
of a pastiche of a social commentary. Dialog is its lineage and
its substance. To participate in that dialog is quite possibly
the most 'steampunk' action one can take. The current form the
dialog is taking is one of self-consciously defining a term and
an identity, but the definition is secondary. The dialog is the
primary social activity, the primary status builder.
Why
should “VP” argue in favor of D.I.Y. creativity? He's already
gained status from his music, and even if he hadn't, he gains
far more by taking such a vocal role in the dialog. By taking
the more controversial position, he cements his place as an important
culturemaker, even if he loses. By taking the more exclusionary
position, he gains ever more subcultural legitimacy. Subculture
must be exclusionary. To define a subcultural ideology is to
define what it is not. Subcultural participants are characteristically
obsessed with legitimacy. In establishing Hodkinson's “consistent
distinctiveness”, to differentiate themselves from the dominant
group, they must constantly draw boundaries. Participants, marginalized
by the dominant culture, must in turn marginalize the dominant
culture to achieve legitimacy. They are attracted to subcultural
affiliation in the first place because it offers them an opportunity
to gain the status denied them by the dominant culture. But in
doing so, in achieving that status, they must instantiate the
same cultural patterns of status, hierarchy, and marginalization
that victimized them. It is all they know; marginalization is
inherently linked with- complementary to- power and status.
And
if “fmra” never
mods his computer case, what does he have to lose by arguing
in favor of D.I.Y.? He's unlikely to quantifiably lose status
by not doing something, and stands much more to gain by participating
in the debate. The Stranglers, and less controversially, The
Ramones, were crucially important in defining the early punk
sound. Ultimately, they lost. Were one to make the same music
today, any punk purist would tell you that it was not punk, had
nothing to do with it. But history disagrees. By their participation
in the dialectic process of definition, both bands cemented themselves
as legendary pioneers in the punk scene.
Subculture
has always been about substituting your own culture instead
of consuming the one given you. The great subcultural heroes
are the culturemakers, the early participants who defined the
scene, who first looked at the dominant culture and said, “Bollocks!” The
pioneers of Steampunk, steeped in the postmodern, postsubcultural
21 st century know that better than most, and can not help but
clamor for a snatch of legitimacy and a place in history. “Johnny
Payphone”, a member whose profession restoring and maintaining
obsolete, largely steam-powered technology wins him enough status
to be fairly respected despite his low post count, put it succinctly
in “Steampunk as Subculture”: “Sadly, one day you WILL be able
to buy brass goggles at Hot Topic, only it will be called Proffessor
P. Phineas McGillicudy's Fantastic Gogglemagorium or whatever.” But
if he plays his cards right, and keeps making edgy, iconoclastic
posts, maybe it will be called Professor Payphone's.
Works Cited:
Berlyne,
John. "Tim Powers - Published Interviews and Related
Articles." The Works of Tim Powers . 17 Dec. 1999. 16 Mar.
2007 <http://www.theworksoftimpowers.com/related.htm>. Chamberlin, Eric. Pin-Up Punks: the Reality of a Virtual Community
. Unpublished. Hebdige, Dick. Subculture: the Meaning of Style . Padstow, Cornwall:
Routledge, 1979. Hodkinson, Paul. Goth: Identity, Style, and Subculture . Oxford:
Berg, 2002. "Steampunk as Subculture." Brassgoggles Steampunk
Forum. 23 Feb. 2007. 16 Mar. 2007 <http://www.brassgoggles.co.uk/bg-forum/>. "Steampunk Isn'T Punk..." Brassgoggles Steampunk Forum.
26 Feb. 2007. 16 Mar. 2007 <http://www.brassgoggles.co.uk/bg-forum/>. |